How come its possible for people to jump through a bookcase, 3 vendings, and a whole bunch of other stuff in the way? Common sense seems to suggest that this should not be possible. Is there any parameters in the physics settings that could be optimized? I notice that some other servers play the same map without this problem. However I also notice that some maps allow this while others don't. Is it a property of the server or a property of the map that controls this?
It's a property of the map that I cannot control. The map maker changes the physics of the props. This seems to only happen on a few maps.