Removed the big map. Made the map vote list larger. Added a filter so the last 30 maps played would be excluded from the vote list.
gg_lolugotpwnednoob----too big gg_fy_veranda2----too big and get stuck on props constantly gg_escher----too big gg_blender---- too big gg_scope_grassland_v4----too big gg_13_charge--too big gg_2yard----too big
gg_tripoli-----too big gg_cluster----too big gg_nhs_good_and_evel_rev2--- too big and complaints about it
gg_fistar_sven playing on it just a few minutes ago, two other people were there and we all got the pink/black checked textures on the whole map. (somebody forgot to use pakrat.....)
It's too bad there isn't some kind of server logic that can choose maps from different map pools, depending on how many are playing. Some maps are great or suck, depending on if there are few (or many) players. For example super small maps with gobs of players turns into a bit of a mess, where-as huge maps with hardly any players starts to look more like a hide and seek server. LOL.
There is a plugin out there that allows you to have custom map files for the amount of players. Only issue is there are 400+ GunGame maps. Now if anyone want's to volunteer to go through ever single one and tell the size of it, more power to them
Well Woody, it's a start at least knowing the option is there. But yeah, that's a lot of maps. So I guess next we need to write software which automatically reads the map files, determines the dimensions of the map area, and then classifies and generates a report. Of course I would be happy to do this if if I were an expert on map files and profficient with PC programming environments.